8/18/05 Updated Particle Displace to have basic Particle Flow support.

 

3/19/05 Added a Zoom Camera Tool which lets you zoom into a background bitmap without changing perspective.  Useful for matching objects to a background plate.

 

12/05/04 Added  a Conform Modifier for Max 6.0,  Selection Cache Modifier for Max 6.0, and a Blob Object for Max 6.0.

 

4/20/04 Updated Float Spring Control to Max 6.

 

2/29/04 Updated Particle Combust to Max 6.

 

2/25/04 Updated Unwrap and MeshToSplie to Max 6.

 

2/16/04 Updated Radial Select and Remove Dead UVs to Max 6.

 

2/16/04 Updated Noise 2d, Wave 2d, Bump Blender, and Object Texture to Max 6.

 

2/15/04 Updated the 3d Painter and Cellular 2d to Max 6

 

1/15/04 Updated Scatter and Reverse Spline to Max 6.

 

1/5/04 Updated Particle Paint to Max 6.

 

12/11/03 Updated Particle Control, CAlpha, GAlpha, See Buffer, and Cylinderical/Spherical/Spiral/Planar gravity.

 

12/8/03 Updated Particle Displace and Particle Gravity to Max6.

 

12/4/03 Updated Lag, Link XForm +, and Mask Modifier to Max6.

 

11/19/03 Fixed the Paint Deformer whih was compiled with old code.  It should be now ver 0.99 instead 0.6 and also updated Interpolate Spline for Max 6.

 

11/10/03 Just started updating all my plugins for Max 6 currently the Animated Camera Map modifier, Cross Section object, Deflector+, MirrorTVs, Paint Deformer, Particle + and Particle Textures,  Particle Spline, Hair, and Particle Chase are done.  The other should be done a few more days.

 

11/17/02 Updated 3D Painter for Max 5.0 which fixes a bug with the vertex painter not using incoming vertex colors.

 

8/8/02 Added Mirror TVs modifier for Max 5.0 which is modifier that lets you mirror texture vertices, material ids and/or smoothing groups.

 

 

 8/2/02 Added 3D Painter for Max 5.0 which allows you to paint on a bitmap or vertex color channel in the viewport.

 

 

8/2/02 Added Float Spring Control for Max 5.0 which is a simple spring controller for float values.

 

 

 

7/13/02 Just updated the Gallery with a few images.  Hopefully after SIGGRAPH there will some new toys.

 

 

 

 

4/2/02 Updated Particle Control for Max 4.0 which fixes a crash bug when you loaded and save when the ui was up.

9/8/01 Updated Scatter for Max 4.0 to 1.63 which lets you clone the scattered objects hierarchy.

9/8/01 Updated Map Blender Texture for Max 4.0 to 1.02. It fixed a clone bug.

6/30/01 Updated Deform Paint for Max 4.0 to 0.99 which fixes a few minor bugs; adds 2 new inks scatter and create spline; and adds in ink spline plugin architecture

6/23/01 Updated Deform Paint for Max 4.0 to 0.98 which is mainly bug fixes.
Fixes a crashes with topology changing modifiers above it such as tesselate and meshsmooth
Smooth, Move Orig Normal, Select Faces/Verts now only work on mesh objects.

6/14/01 Updated Deform Paint for Max 4.0 to 0.97. It adds
Dynamically loads the tablet drivers now so you only need one .dlm
Removed some of the extraneous hit test modes and fields, I now just use the quad tree
Almost everything is macro recorded and scriptable except the parts of the falloff graph
Added a Reset Graph button that will allow you to reset the Falloff Graph
Added a brush list that allows you to store brushes

6/3/01 Updated Deform Paint for Max 4.0 to 0.9 which is still in its experimental stages if anybody wants to tinker with it. It adds
Falloff graph for the brush falloff
Mirror options
Smoothed out the deformation some
Changed additive back to the old way
Added a scale and move original normal ink types
Minor speed increases
Add a display line behind the brush as you stroke so you can now see the stroke if you are not automatically updating
Added ability to assign pressure support to size and/or strength

5/28/01 Updated Spherical Gravity Modifier for Max 4.0 which fixes a bug where it would crash on creation.

5/21/01 Updated Deform Paint for Max 4.0 to 0.9 which is still in its experimental stages if anybody wants to tinker with it. It adds
Falloff graph for the brush falloff
Mirror options
Smoothed out the deformation some
Changed additive back to the old way
Added a scale and move original normal ink types
Minor speed increases
Add a display line behind the brush as you stroke so you can now see the stroke if you are not automatically updating
Added ability to assign pressure support to size and/or strength

5/19/01 Updated Deform Paint for Max 4.0 to 0.8 which is still in its experimental stages if anybody wants to tinker with it. It has a some new features and rewritten hit test engine which should make it faster.

5/19/01 Updated Object Texture for Max 4.0 to 1.01. It fixes a crash bug which would only allow it to support mapping channel 1.

5/18/01 Updated Particle Spline for Max 4.0. NOTE MAX3 FILES WILL NOT LOAD INTO MAX4 PARTICLE SPLINES IN IT. THE PARTICLES SPLINE WILL HAVE A STAND IN OBJECT IN THEIR PLACE, sorry :(.

5/17/01 Updated Map Blender Texture for Max 4.0 to 1.01. It fixes a crash bug when you had the material editor pick dialog up and tried to use one of the display filters.

5/2/01 Updated Scatter for Max 4.0 to 1.62 which tweaks the distibution map some more to work better with low poly objects.

5/1/01 Updated Scatter for Max 4.0 to 1.61 which fixes a few crash bugs, improves the density map, and puts in some undo support in.

4/29/01 Updated Interpolate Spline for Max 4.0.

4/29/01 Added Object Deformer for Max 4.0 which is a modifier that lets you deform a mesh with another object usually for doing effects like foot steps in the snow.

4/26/01 Updated Animated Camera Map for Max 4.0. It fixes a bug where it would only udpate when the camera was animated.

4/18/01 Added Object Texture for Max 4.0 which is a material that lets you use an object and a height or normal map for a texture.

4/8/01 Updated Particle, Vertex, and Oobject Combust for Max 4.0.

4/8/01 Updated Mesh To Spline Modifier for Max 4.0.

4/7/01 Updated CAlpha, GAlpha, and SeeBuffer for Max 4.0.

4/7/01 Updated Edge To Spline for Max 4.0.

4/7/01 Updated Particle Control for Max 4.0.

4/1/01 Updated Wave 2d Texture for Max 4.0.

4/1/01 Updated Particle Paint Material for Max 4.0.

4/1/01 Updated Noise 2d Texture for Max 4.0.

4/1/01 Updated Map Blender Texture for Max 4.0.

4/1/01 Updated Cellular 2d Texture for Max 4.0.

3/31/01 Updated Vertex To UVW Modifier for Max 4.0.

3/31/01 Updated Unwrap Plus Modifier for Max 4.0.

3/31/01 Updated Tesselate Plus Modifier for Max 4.0.

3/31/01 Updated Reverse Spline Modifier for Max 4.0.

3/31/01 Updated Remove Dead Uvs Modifier for Max 4.0.

3/31/01 Updated Radial Select Modifier for Max 4.0.

3/31/01 Updated Planar, Cylinder, Spherical and Spiral Gravity Modifier for Max 4.0.

3/31/01 Updated Particle Gravity Modifier for Max 4.0.

3/31/01 Updated Particle Displace Modifier for Max 4.0.

3/30/01 Updated Mask Modifier for Max 4.0.

3/30/01 Updated Linked XForm Plus Modifier for Max 4.0.

3/30/01 Updated Lag Modifier for Max 4.0.

3/29/01 Updated Edit Spline2 Modifier for Max 4.0.

3/29/01 Updated Deflector Plus Modifier for Max 4.0.

I am in having all sorts of email problems with Earthlink/Mindspring so do not be surprised if you do not get an email reply from me from the past couple of weeks.

3/28/01 Updated Chase Modifier for Max 4.0.

3/28/01 Updated Blob Modifier for Max 4.0.

3/27/01 Updated Deform Paint for Max 4.0.

3/24/01 Updated Particle Plus for Max 4.0.

3/24/01 Updated Hair for Max 4.0.

3/24/01 Updated Scatter for Max 4.0.

3/23/01 Added FPS Controller which is a controller that does simple collision detection while in the interactive mouse mode so you can use drive it like a first person shooter. This is still pretty experimental.

3/23/01 Added Camera Map for Max 4.0. It is basically the same as the local space version except it updates the mapping on every frame.

3/21/01 Updated the Cross Section Object for Max 4.0.

3/21/01 Updated the Unwrap Util for Max 4.0. New additions include the ability to show open edges and to set the line, tick, background, and open edge color. It also supports all 99 map channels.

3/21/01 Decided to change the looks of my site and see how ugly I can make it :). In the next week or so I will start posting Max 4.0 recompiles of my plugins.

1/1/01 For anybody who plays EQ I put up a map of The Cyrstal Caverns.


This page is always under construction. Last updated April 2, 2002

Peter Watje