This is the pluggin list that I am keeping. If you have any ideas email me them and I will add them to the list. If you are a pluggin programmer and am working on something similiar to something on the list email and I will update the list. The idea is to prevent duplication of work and to generate ideas for pluggins.
Updated July 27, 1997
-------------Description----------------------- ---------------------------------------Status---------------------------------------
Hair or Fur System I am working on a particle system to do this and Digimation is also working on a fur filter.
Patch UV Map Modifier Started but have not had time to finish it.
Spline Length modifier or controller which would just report a splines length in the track view for use with expression No one working on it right now.
Tank Track controller similiar to the Path Controller but would work on multiple objects so it would distibute multiple objects across a spline so you could do converyors and tank track easy. Wrote a util to do this but would be better off as a system.
Box Previewer would break objects into several bounding boxes for more accurate box previewes No one working on it right now.
Blobby particles you could probably contact Sandeep Shekar at shnof19@mail.idt.net for info on how he did his metaball util "Atomizer" from Digimation (still in beta, I think) will do this and >more. MAXscript will do it too in conjunction with Clay Studio, but a direct particle system would be cleaner
Scatter 2.0 still needs a bunch of stuff added. No one working on it right now.
Spline gravity well/deflector a based on a spline object No one working on it right now.
Cylindrical deflector/gravity well No one working on it right now but have some code that I started on.
Cylindrical Light your basic tube lighting No one working on it.
Shadow casting omni lights Jason Odom at Qprod@cris.com is working on this.
Volumemetric particles/objects provide hooks in to the volumetricc stuff for objects and paticles Did this for combustion need to have regular volumes added. Andrey Zmievski is working on this.
Physics Dynamic system similiar to Keyfactory No one working on it. Could be implemented has a system or controller. Rumor floating around is that someone is working on it.
Procedural textures take your pick of all the different type here POV would probably be a good source here. Digimation Elemental Tools froms Digimation.
HLS Noise Controller a Hue/Lumance/Saturation color noise contoller Started code but never finished.
Squash Mapping basically planar mapping but moves a TVerts out as the vertex normal associated with it approaches perpendiclality with planar projection. No one working on it.
Texture Vert editor, an editor that would show you the position of the TVerts (in 2d space just like unwrapp) and allow you to move/rotate/scale them around. No one working on it.
Displace Modifier rewrite which would remeber all displacements applied to it so you could use it as sculpting tool. Also use any object as displace tool. No one working on it.
Mouse Recorder Util would allow you animate/create keys for an object in realtime No one working on it. Spaceball has a MAX plugin utility to create keys (position and rotation) from spaceball
Wave/Ripple particle space warp No one working on it.
Particle Volume Fill space warp basically fill an object with particles No one working on it.
Automatic group stack collapser No one working on it.
Select Face based on area of a face No one working on it.
textureable ininite plane No one working on it.
An IFL editor Plugin! Have a section in the utilities panel that would let you load an IFL, or create a new one from scratch. Make it so you could delete every other file in the IFL, every Nth file, every Nth file in a Range. Make it so you could rename the files in an IFL, etc. Adam Silverthorne, Silverthorne Studios, Silver@silverstudio.com, http://www.silverstudio.com
Rewrite or extend Pseudo Alpha. Instead of having it automatically take the value of the first pixel, allow the user to choose the color to use as the Alpha color. Also, have a threshold button so that you can set tollerences for the color so that you can have slight variations in the color. Right now, Pseudo Alpha takes the value of the first pixel and doesn't allow any variation in the value. The result would be a simple way to do chromakey... Trinity has a simple chromakeyer in the works - no price yet. Photron's Primatte is a sophisticated chromakeyer but expensive.
it would be a hierarchical controller/ ik thing that alowd a user to set up mechanical motion relatioships easilly. Like a set of gears driving a watch. or the inerd of an engine. No one working on it.
radial blur filter - photoshop style except use a helper object as the center of the blur. Could show up in RLF 1.5 or 2.0
linear blur filter - photoshop style except use a helper object/id/mat channel as the center of the blur. Could show up in RLF 1.5 or 2.0
Matte Object material with soft-edge option. For soft edge mattes in the scene render. Just like Elastic Reality can create soft edge cookie cutter mattes. Allows a much more forgiving composite since few live action elements are hard-edged. Harry Denholm is now working on this.
noise space warp - just like the noise modifier but a space warp. Math Max can do this.
A Copy, Delete, Move a range of keys for a group of objects utility. AniByte has got the delete range and create and copy paste
A tool where a user can assign different .WAV files to specific objects and when each object gets closer to the camera, it's stereo volume is affected (right or left channels). By assigning a set of .WAV files to your scene, you could "render" out with the tool, one mixed .WAV file based on the motion in your scene and then use the final .WAV file in your rendering. Another option could be a 3D "cone" of audibility based on the object's speed or user input - like a racecar passing by. It could make, to some degree of course, the production of sound effects for animation automated. Imagine an animation with a street scene where each car has a steady engine sound assigned to it and a fire truck also passes by. No one yet
A Spline Object or modifier that would maintain a constant length regardless of what you do to it. No one yet
A Gravity/Wind mod that would effect vertices No one yet
A Blend/Composite Material were the blend was based on the position of an object. Basically as the object approached the material it would reveal the other material. No one yet, Chameleion by JJ Hoesing does this
A Math Procedural material were the material would be based on an expression No one yet, but cn possible be done through Photoshop comes Filter Factory
Shadows that fade with distance: Instead of just checking to see if object A is behind object B, check to see how far behind object A is from B, and add a certain percent of light to the shadow the further away A is. (possibly a good cheat to get fake penumbras). No one
A "feathered selection" modifier, that only partially selects certain vertecies so that the modifier above it only partially affects an object No one
Edit Spline/Mesh where you can hide vertices. No one
Comic Rendering Engine Meme-X and SS|Inferno and Illustrate
merge instancing - Merge a file/object, but only instance it from the original file. This would greatly save disk space. It would sort of work like OLE, the object couldn't be edited, but only used in the scene. It wouldn't be saved again to the new file, only a link to the original. This would be helpfull. No one
%glow -Glow that works depending on the size of the object. You could define the size of it as a percentage of object size so i would automatically reduce as the object moves closer/farther. allow the Glow to be keyed off RGB value as well, with a tolerance value. Any pixel anywhere on the frame that falls in this color range gets glowed. No one
A patch and mesh blend function No one
Fuzzy Mapping Co-Ords/Materials - (this one sounds impossible to me) Mapping has fuzzy edges so when 2 fuzzy maps are next to each other they overlap and blend together without a seam No one
A more compact version of the polygon counter utility. The current graphical scale is great, but it needs to be somewhere else. Max's interface is already so compact, that I find it very inconvenient to have any floating pallette that doesn't get in the way of my work. What I would really love is for some small graphical gradation scale on the bottom toolbar underneath the frame slider. No one
A Spline optimization tool No one
A tool to build a spline from from an expression No one but you can do this
>1. create a box
>2. assign an expression controller for it´s position
>3. make the expression movement
>4. go to the movement flyout (in the german version it is called >"Bewegung")
>5. show path
>6. convert path to a spline
thanks to Thomas Esser
MAX needs a way for you to select multiple points in the track view and increment their values by a set amount, all at the same time, all relative to their existing value. I see a utility where it gave a field for value offset along with a field for time offset with the option to copy the points: you could build you own out-of-range types very easily this way. No one, but you can set single field relative using "r" in front of the increment.
2. I would like a way to convert selected amounts of the out-of-range types to real keys. (I was vaguely hoping I could get your path control util to do it until I saw how you got it to repeat, along with that it only works with path controllers). The ability to select an animated model, bring up a utility, define a start and end range with type of repeat (I figure same options as in out-of-range) and number of repeats. It could even require that you select the control points or even tell it how many if searching for control points is difficult. No one
Face emitting Particles: Select the faces you want and have particles spewing out whichever way your normals are facing. (might be useful for your hair plugins) No one
A window material that would create blocks of windows where you could use a noise function to turn them on and off No one
a plugin that exports a text file that contains an object's positional data over and controller that can read it. No one
A PARTICLE PLUGIN THAT TAKES A PIECE OF GEOMETRY (EG. A WALL OF BRICKS MADE OF CUBES) AND BLASTS THEM AWAY IN A NATURAL FASHION. THIS WOULD BE GREAT FOR A NUMBER OF EFFECTS. No one
A patch2spline tool. No one
A bevel plugin that works just like the bevel in Lightwave's modeler.. You select a face, and set inset and shift.. what this does is it creates new polygons for the one you selected, and inset it (bevel in or out) and shift it in or out (in the direction of the face normal).. No one
An acceleration/velocity controller No one
A controller that allows you animate linking and unlinking No one
A mesh face bevel modifier No one
A modifier that would take a particle system and use it to deform a mesh No one
How about a modeless texture preview window which renders a larger size preview of your texture using full rendering with current renderer oderus@gwar.simplenet.com No one
A simple Video Post Filter that reverses the order of fields. Some video out boards use odd and some use even. Robert Cloutier No one, but you can do this by loading field-rendered frame into Video Post, apply offset of 1 pixel (i.e. 1 scanline), repeat for all frames, job done! Overscan hides the slight change. Credit for this 'fix' goes to Curtis Sponsler of Light and Depth (formerly Pixel Dust dSINE), Orlando, FL.
When animating particles that emit light, like fire and explosions, it is useful to put some sort of lightsource somewhere in the particle- flow... this we know ;) Is it possible to make a light-type that calculates its position and strength from the particle "clouds". So that we have a light that flickers and moves WITH the particles' flow. This special light could have a number of parameters and ranges of operation - how many particles within a certain volume is needed to light the light and how smooth the movement and flickering should be... there could be several more options - color, shadows and so on... sariel@tripnet.se Johannes Söderqvist No one
Spline Based Combust No one
Reflection Matte Material No one
Would it be possible to create a plugin that would take the currently selected object(s) and make a keyframe for every keyframeable feature of it at the current frame. For example if we have a sphere primitive and we are positioned at frame 50 and run this plugin, it would create keyframes for the position, rotation, scaling, radius, segments, smooth and hemisphere controllers of the sphere at frame 50. "Sigurdur G. Gunnarsson" No one
Howabout a particle system where you can write an expression for each particle, using variables like it's lifespan and time etc. Similar to mathmax. It would allow people to write more complicated path systems like realistic fire and explosions for use with particle combustion. Steven No one
Import/export of motion data for objects and camera into and from Lightwave 3D. Christian.Gahre-CGA@t-online.de (Christian Gahre) No one
A plugin that makes it possible to affect a material with an object channel's ID. This could be usefull when for example creating bumpy trails after an object in water. An other example: when you drop an object in water and you want the object to spread rings in the watersurface. This affect should also created using bumpmapping. Of course you can get the same result when using spacewarps but then you have to use an extreeeeemly detailed watersurface-object,- and I just cannot live with that....hrmm.. No one
I haven't tried the poweranimator application at the silicon graphics machines, but i have seen some totaly wild animations rendered it. It seems that the renderer in poweranimator is using a special technique to make motionblur. Instead of rendering and mixing for example 20 betweenlaying frames between two frames as the original 3D studio renderer does, it seems to smear out a trail of the object on a sort of photoshop kind of way. Imagine that you are using one rendered frame and only the animation information from the betweenlaying frames to create a spline which the smearmotionblur-thingy No one
Tool to compute volume of an object. No one
This would be useful if the scene you were making was traveling down a corridor or something. The objects behind the camera are no longer needed and take up render time. It's a time consuming process if your scene is very detailed to go through the track-view, editing all the visiblity values even with using cut & paste. No one
As a Procedural sky texture for environment map that could be used just like a background, that can be animated. Choose the time of the year: Draw a slider Choose the time of the day (don't have to regard the timezones): Draw a slider Choose the type of weather (clear sky, some clouds, gray sky many clouds, storm, white snowsky - don't have to do snowflakes): Push a radiobutton Choose sky objects to add (moon, stars, meteorites, sun): on/off buttons It must simulate the perspective effect on clouds: Close to you they must be big and few and in the distance the must be many and small. Something like the clouds in VistaPro. No one, but current rumor is that some one is working on it.
A auto join tool. That would take the selected verts of 2 objects and snap them together automatically without having to attache them together No one
A Schematic diagram window (implemented as a utility floater similiar to Soft's version) allows you to link/unlink from the schematic, access the stack, copy track info from schematic to schematic, access an objects material. No one
Film Grain filter. No one, but you could use Photoshop 4.0 and te action command and Max's ability to call an external program to do this maybe.
To simulate clouds of smoke and stuff how about making the volumetric lighting effects subtractive instead of additive lighting techniques. You can't fake really good dust storms with it. Snow storms look great thou. No one
How about a combustion plugins that simulates ground explosions, ie, Mushroom clouds/explosions, that kinda thing. Maybe its already possible? I know combustion can do convincing air stlye explosions, but I`ve tried playing round with particle combustion and stuff but its pretty hard to get an accurate interpretation.. Lemme know what you think.. Later.. No one
To create handwriting or other animated extrusions in Max the only way I see is to create a spline and animate the extrusion amount and the number of segments of an extrusion modifier and bind the thing to a path deformer space warp. Thats fine for simple tasks as handwriting, but it would be impossible for extrusion objects with different splines on several path levels. So it would be great to have a modifier or object creator to do that (i.e. a modified version of the ordinary path extrusion with an animatable extrusion percentage). Thomas Esser No one
1. I'd like to see someone who can intergrate videopost routines after they're executed into the scanline renderer. Ie. There's a mirror with an object that glows but the glow doesn't reflect in the mirror. This would apply for any videopost routine. So maybe something like rla or channel info to bring it back into the renderer and render the glow into the mirror. -Cyril Meusy Cyril Meusy No one
Fracture: a tool/modifier/spacewarp that splits a mesh in place as if it were made from a solid material. That is, the resulting objects are all "closed" meshes, not just faces. The user should be able to control just how jagged/straight the cracks are, how big the chunks are, whether they are roughly spherical or long and thin etc, and whether or not all resulting chunks have to contain a face from the original object. Murray Chapman No one, does Max Explode from Sysiphus do this?
Slice: Similar to above, but merely a tool that allows you to split a mesh object along its intersection with another mesh object. Murray Chapman No one, Scapel from R4 I think did this and rumors say it will be ported.
New Lathe: A geometry creator that allows you to create radial objects with variations dependant on the radial angle. Just as "loft" allows you to change the "shape" at various points along the path, this new "lathe" can allow you to modify the object that you lathe This could be used to create things like car tyre rims, hubcaps, etc. Murray Chapman No one
CreatureShop: A system (much like Biped) that creates pre-linked preset IK structures for people, animals. Should be allowed to create things like humans, crabs, dogs, octopi, etc. Limits (etc) should already be set. Murray Chapman No one
How about where ever you use noise, a bitmap, or another 3d function, such as Combustion or Displace, allow you to use a material or texture. Or allow you to put a material as a VP image. No one
It has a very impressive shader library, but the one that particularly amazed me was the GOO shader - I don't know, you've probably heard about this already... but what it basically does is create liquid based on a stream of particles. It has cool settings like incandescence, density (or viscosity, I'm not sure...) and the ability to make the liquid textured. When I think of this having in mind what I know about the plugin capabilities of MAX, it sounds like a miracle... but then again, I know nothing about programing or the SDK. No one
a plugin which allows keyframe control of which image is displayed if your using a flic as a texture..youd be able to play flics at your own speed,direction,and anyframe you wanted whenever you wanted it to play or be used as a texture.. No one
A displace-spacewarp that uses ANY object instead of just the predefined ripple and wave displacement-spacewarps this plugin should have the same key-features as ripple and wave. But it could also include a range-of-effect function aswell (like with ranges-settings for lights) I know u can use decay for this but to add control it might be usefull with such a function No one
A displace-spacewarp that uses ANY object instead of just the predefined ripple and wave displacement-spacewarps this plugin should have the same key-features as ripple and wave. But it could also include a range-of-effect function aswell (like with ranges-settings for lights) I know u can use decay for this but to add control it might be usefull with such a function No one
2) Something similar to Path Deform, but more of a spline deform, where you can dynamicly deform any object with a spline (or splines), like in Softimage. No one
3) A boolean "stencil" tool similar to the one in Lightwave. This allow you to embed the faces of one object into the surface of another. No one
4) An updated Scatter that has the option to make the result a single object. No one
could u add an effect that breaks the particle into more particles when it hits a deflector object.. No one
>also,a plugin that generates an image of a texture,so instead of 3dsmax >generating the the bumpmap from a noise ,and the gradient,it outputs all >the images of a texture at a defineable size..youd loose the animatable >aspect of the texture,but maybe it would speed 3dsmax up a little..it >would need to output diffuse maps,bump maps etc etc etc.... No one
A vp plugin (or maybe environmental effect?) that allows you to control the hue, saturation, luminescence and rgb values for each pixel depending on the distance from the camera, like a super-fog plugin. So the further away something is, the more is goes gray and loses it's contrast etc. No one
a Crossshair helper a ruler helper a protractor helper No one
>A procedural material that generates camouflage-patterns. >I know this can be done other ways but what i mean is a plugin (shader) >who's sole purpose is to generate camouflage-textures . No one
1) A spacewarp much like the wind for particles, but should affect deformable objects in a such way that you select some faces in the object you have decided to manipulate. These faces would be the nonaffected while the rest of the faces would move kinda' noisy like the surface of a flag or Homer Simpson blasting his face with a hairdryer. Should include: 1. Possibility for regulating the hardness of the object,- coursing less affection at the surface 2. Ajusting turbulence in the wind 3. Size of noise at the surface "Helge Blom Andersen" No one
>Also I am looking for a plugin to make aligning a live action camera's >perspective and field of view with a mathmatical camera. this item could >be a space warp for cameras that assigns 4 dummy objects or helpers to >represent the 4 corners of the camera's view. The user could then move >the dummies and skew the camera. The only way I have found to achieve >this effect is to render through a spotlight. Because a camera can't >skew or nonuniform scale at render time. Daniel <3dman@vividnet.com> No one
Speed Line filter No one



This page is always under construction. Last updated July 25, 1997

Peter Watje