This tutorial demonstrates how to fake soft shadowes in Max. It requires Normalize Spline and the Path Control Utility. Since it uses many spot lights to simulate one it requires a hefty machine and a fair amount of memory. It basically take lots of spot lights and distributes them along a helical, by doing this you are distibuting the light across an area instead of at point which softens the shadowes. You can download the sample file here.
|You should have something looking like the image to the left.|